Death is considered here not as morally problematic or dangerous to audiences, but as an unnecessary narrative disruption due to the typical game structure of trial-and-error, die-and-retry. Videogames may be the only narrative medium in which the death of the protagonist isn’t just devoid of drama, but is entirely routine. If players have any emotional reaction, it is usually frustration rather than reflection.
— Jason Tocci, “You Are Dead, Continue?”: Conflicts and Complements in Game Rules and Fiction (via kimhui)
Death is not a fearful thing. It’s living that’s treacherous.
— Jim Jones (via mutatedminds)
Death is not a fearful thing. It’s living that’s treacherous.
— Jim Jones (via mutatedminds)
